Deus Ex: Human Revolution
Tested and reviewed based on the Xbox 360 version.
Review by Ben Nacca
(Follow me on Twitter: http://twitter.com/BenNacca )
XBL GT: Darkeyes2k7 PSN ID: Darkeyes2k11
GAME NAME: Deus Ex: Human Revolution
DEVELOPER(S): Eidos Montreal
PUBLISHER(S): Square Enix
PLATFORM(S): Xbox360, Playstation 3 & Microsoft Windows
GENRE(S): First Person shooter role playing game
RELEASE DATE(S): August 26th 2011
Hailed as revolutionary when first released on PC, Deus Exchanged the way gamers approached scenarios. With open ended gameplay offering different options and ways to complete an objective, gamers literally could have a different experience with the game, based purely on how they approached it.
Years later since Deus Ex first set the standards of First person shooter role playing games and Eidos Montreal is looking to raise the bar once more with a prequel to the original, Deus Ex: Human Revolution. Set in2027, a year not too far off in our future, the issues and ethical debates on augmentations have come into full swing with theories and viewpoints akin to “can humans play as God?” within the transhumanism ideology. While playing I began to think what if I had the ability to have blades come out of my arms, or such good eye sight that highlights points of interest and so on. It makes you think though, at what point are you more machine than human and it is a possible debate that will occur in the near future.
Deus Ex: Human Revolution looks fantastic in as short terms as possible. The art direction this game has taken is really vivid with a colour palette of gold and black, creating the contrast and really lending itself to the cyber-renaissance theme. It is unlike anything you would have seen before and although strikes familiarity with the original Deus Ex in the sense of open world, it has a fresh appeal to the original that came out near11 years ago now. Blend of yellows, oranges, browns and golds mixed with blacks and greys create a visual experience you will fail to forget anytime soon. A marvellous example of fine art design.
The characters have a sense of realism but I think it is letdown by their movements. Maybe I am a bit harsh and too much LA Noire has raised my expectations but although it isn’t a crippling factor, the immersion can be lost. Thankfully, the dialogue choices and your responses help to involve you into the world and characters even more and it overall isn’t bad at all. The lip syncing is about as bad as this game gets, with it being, for meat least, a really distracting and atmosphere breaking problem. Maybe I am used to LA Noire to much but it just can’t compare when the lips are just moving practically out of time with the speech with some characters and I just wish some more time could have been spent perfecting that area.
The world is beautifully recreated and just from the opening to the game, you can see the intricacies that the level design has, with something as minute as pens and files lying around, electronic newspapers and general rubbish makes everything seem much more realistic. Although these are seen throughout the game as you traverse the city, the depth of the world is substantial and whilst you complete main missions and side missions, the varied environments and different routes to go leave you with multiple possibilities depending on how you want to approach the situation.
There are 4 pillars in Deus Ex: Human Revolution as the developers say. Combat, Stealth, Hacking and Social. These all play a part, can be combined, one can lead to another and so on, in the core mechanics of gameplay. There will be usually 3 options available, you can either storm through the main corridor and shoot up the place, using cover because otherwise you won’t last long…or you could go round, find a ventilation shaft or maybe some stairs to take you away and round or over the enemies, or hack a door/computer and potentially kill the enemies with a turret, open a door that leads more directly to your objective or watch their movement patterns on the camera. Social comes into play with most characters you meet, choosing good or bad decisions, choosing an emotion or feeling most of the time though rather than just good or bad.
The score and sound effects within the game are sublime and is the perfect atmosphere for the gritty cyberpunk world Adam Jensen finds himself in. Composer Michael McCann has done a brilliant job and the music never falters throughout the entire game. The voice work is very good as well, like I mentioned earlier, let down a bit by the questionable lip syncing but the voice work is convincing, compelling and helps the story to be much more immersive and entertaining. The weapons sound fantastic and with the physics coming into playing, knocking stuff off tables or opening doors causes noise that guards will investigate, meaning that to play stealthy you must stay crouched, low and keep your eyes and ears open for any enemies nearby.
A really helpful tutorial system, comprised of a video showing you how to do stuff in the opening level is a great addition too for those new to Deus Ex or shooters in general. The upgrade system for developing Adam’s augmentations is also very slick, with experience points and Praxis points (a resource needed for development) is required before you can upgrade any of your augmentations. You cannot max out Adam either so you must choose how you want to play and tailor Adam to that with his upgrades. A cover system is present and essential to staying alive and being stealthy as it only takes a few shots on the normal difficulty to kill you. You definitely cannot waltz in and shoot up the place as you will quickly find yourself on the floor dying before loading up your last save.
There is no multiplayer mode in Deus Ex but with a campaign that spans around 25-35+ hours, incentive to replay and with a thoroughly well designed game, I can’t complain too much. I am glad in a way because that has left the developers to solely focus on the single player which in my opinion is what always seems to suffer if multiplayer is added in some cases.
With such unique art design and the colour palette complimenting the themes of the game so well, Deus Ex: Human Revolution is beautiful to look at and is really a breath of fresh air. For the real deal, if your PC is capable, full specifications on a PC as with most games is something truly amazing than what the consoles can do. Well worth checking out. The only downside is the lip syncing but maybe I am being a bit cynical?
An amazing score by Michael McCann which captures the emotions of the game perfectly. Weapons and voice acting is great to and the general ambience in the cities is sublime. Top marks.
With your choice to do what side missions you want, an expansive options of how to approach missions in general and a great moral system to, this game is going to be a different experience for everyone. Great controls, a fantastic tutorial system and lots of cool features, Deus Ex: Human Revolution is superb.
A great menu, helpful tutorial system, immersive story and a great upgrade system. Deus Ex has it all. The boss fights can be a bit of a pain and the loading times can start to grind on you but all in all, a great effort.
Deus Ex: Human Revolution was hyped up for a while. It is a shame a lot of people still don’t know about this game or really think it doesn’t matter because it isn’t mainstream like Call of Duty or Splinter Cell. However, despite the hype, Deus Ex: Human Revolution has lived up to expectations and brings back familiar but fresh experiences for those that played the original. If you are a fan of these kind of games, the stealth shooter role playing games then my question to you is; Why haven’t you bought it yet? If you unsure, give it a rent but most people will buy this after experiencing what it can offer. A thoroughly entertaining game.
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